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Herausgeber: 
  • Graham Thomas
  • Thomas B. Moeslund
  • Adrian Hilton
  • Computer Vision in Sports 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Auf Bestellung (Lieferzeit unbekannt)
    Veröffentlichung:  Oktober 2016  
    Genre:  EDV / Informatik 
     
    Application software / Artificial Intelligence / B / Computer and Information Systems Applications / Computer Appl. in Social and Behavioral Sciences / Computer applications in the social & behavioural sciences / computer science / Computer Vision
    ISBN:  9783319379739 
    EAN-Code: 
    9783319379739 
    Verlag:  Springer EN 
    Einband:  Kartoniert  
    Sprache:  English  
    Serie:  Advances in Computer Vision and Pattern Recognition  
    Dimensionen:  H 235 mm / B 155 mm / D  
    Gewicht:  5641 gr 
    Seiten:  319 
    Illustration:  XI, 319 p. 171 illus., 139 illus. in color., farbige Illustrationen, schwarz-weiss Illustrationen 
    Zus. Info:  EUDR exemption - product or manufacturing materials placed on the market prior to 31.12.2025. 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    The first book of its kind devoted to this topic, this comprehensive text/reference presents state-of-the-art research and reviews current challenges in the application of computer vision to problems in sports.

    Opening with a detailed introduction to the use of computer vision across the entire life-cycle of a sports event, the text then progresses to examine cutting-edge techniques for tracking the ball, obtaining the whereabouts and pose of the players, and identifying the sport being played from video footage. The work concludes by investigating a selection of systems for the automatic analysis and classification of sports play.

    Topics and features:

    • Describes the latest research into ball tracking, addressing the challenges posed by the presence of occlusions and the use of only a small number of cameras
    • Reviews various systems for player tracking and pose estimation
    • Presents approaches for the improved generationof statistics and synthesis of virtual views
    • Explores the "higher level" analysis of sports, from identifying types of sports to recognizing particular team behaviors based on multiple event or motion detections
    • Discusses the detection of specific kinds of events for automatic highlights generation or searching of video archives

    The insights provided by this pioneering collection will be of great interest to researchers and practitioners involved in computer vision, sports analysis and media production.

    Prof. Thomas B. Moeslund is Head of Media Technology, Aalborg, and Head of the Visual Analysis of People Lab at Aalborg University, Denmark. Dr. Graham Thomas leads the Immersive and Interactive Content team at BBC Research & Development, London, UK. Prof. Adrian Hilton is Director of the Centre for Vision, Speech and Signal Processing at the University of Surrey, Guildford, UK.

      



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