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Autor(en): 
  • Victor Lazzarini
  • Computer Music Instruments II: Realtime and Object-Oriented Audio 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   i.d.R. innert 7-14 Tagen versandfertig
    Veröffentlichung:  April 2019  
    Genre:  Sprache 
     
    Application software / B / Compiler und Übersetzer / Compilers & interpreters / Computer and Information Systems Applications / Computer Appl. in Arts and Humanities / computer science / Digital and Analog Signal Processing
    ISBN:  9783030137113 
    EAN-Code: 
    9783030137113 
    Verlag:  Springer EN 
    Einband:  Gebunden  
    Sprache:  English  
    Dimensionen:  H 235 mm / B 155 mm / D 27 mm 
    Gewicht:  758 gr 
    Seiten:  374 
    Illustration:  XX, 374 p. 130 illus., 75 illus. in color., farbige Illustrationen, schwarz-weiss Illustrationen 
    Zus. Info:  EUDR exemption - product or manufacturing materials placed on the market prior to 31.12.2025. 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    This book is divided into two parts. The chapters in Part I offer a comprehensive introduction to the C language and to fundamental programming concepts, followed by an explanation of realtime audio programming, including audio synthesis and processing. The chapters in Part II demonstrate how the object-oriented programming paradigm is useful in the modelling of computer music instruments, each chapter shows a set of instrument components that are paired with key C++ programming concepts. Ultimately the author discusses the development of a fully-fledged object-oriented library.

    Together with its companion volume, Computer Music Instruments: Foundations, Design and Development , this book provides a comprehensive treatment of computational instruments for sound and music. It is suitable for advanced undergraduate and postgraduate students in music and signal processing, and for practitioners and researchers. Some understanding of acoustics and electronic music would be helpful to understand some applications, but it's not strictly necessary to have prior knowledge of audio DSP or programming, while C / C++ programmers with no experience of audio may be able to start reading the chapters that deal with sound and music computing.

      



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