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Herausgeber: 
  • Cooper Kendra M. L.
  • Scacchi Walt
  • Computer Games and Software Engineering 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Auf Bestellung (Lieferzeit unbekannt)
    Veröffentlichung:  Mai 2015  
    Genre:  EDV / Informatik 
     
    agile methodologies / COMPUTERS / Programming / Games / Digital learning environments / Domain-specific languages / Games development & programming / Games development and programming / multiplayer systems / Requirements Engineering
    ISBN:  9781482226683 
    EAN-Code: 
    9781482226683 
    Verlag:  Taylor and Francis 
    Einband:  Gebunden  
    Sprache:  English  
    Serie:  Chapman & Hall/CRC Innovations in Software Engineering and Software Development Series  
    Dimensionen:  H 234 mm / B 156 mm / D 25 mm 
    Gewicht:  740 gr 
    Seiten:  312 
    Illustration:  schwarz-weiss Illustrationen, farbige Illustrationen, Tabellen, schwarz-weiss 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to best engineer game software. Featuring contributions from leading experts in software engineering, the book provides a comprehensive introduction to computer game software development that includes its history as well as emerging research on the interaction between these two traditionally distinct fields. An ideal reference for software engineers, developers, and researchers, this book explores game programming and development from a software engineering perspective. It introduces the latest research in computer game software engineering (CGSE) and covers topics such as HALO (Highly Addictive, sociaLly Optimized) software engineering, multi-player outdoor smartphone games, gamifying sports software, and artificial intelligence in games. The book explores the use of games in software engineering education extensively. It also covers game software requirements engineering, game software architecture and design approaches, game software testing and usability assessment, game development frameworks and reusability techniques, and game scalability infrastructure, including support for mobile devices and web-based services.

      



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