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Autor(en): 
  • Daniel Thalmann
  • Nadia Magnenat-Thalmann
  • Computer Animation: Theory and Practice 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 2 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   i.d.R. innert 5-10 Tagen versandfertig
    Veröffentlichung:  Januar 2012  
    Genre:  EDV / Informatik 
     
    Animation / Computer-Aided Design (CAD) / Computeranimation / Dynamik,nichtlineare / Grafikprogrammierung / Konjunktur / Konjunkturzyklen / NichtlineareDynamik
    ISBN:  9784431681076 
    EAN-Code: 
    9784431681076 
    Verlag:  Springer 
    Einband:  Kartoniert  
    Sprache:  English  
    Dimensionen:  H 244 mm / B 170 mm / D 15 mm 
    Gewicht:  462 gr 
    Seiten:  264 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    Computer Science Workbench is a monograph series which will provide you with an in-depth working knowledge of current developments in computer technology. Every volume in this series will deal with a topic of importance in computer science and elaborate on how you yourself can build systems related to the main theme. You will be able to develop a variety of systems, including computer software tools, computer gra­ phics, computer animation, database management systems, and compu­ ter-aided design and manufacturing systems. Computer Science Work­ bench represents an important new contribution in the field of practical computer technology. TOSIYASU L. KUNII Preface to the Second Edition Computer graphics is growing very rapidly; only computer animation grows faster. The first edition of the book Computer Animation: Theory and Practice was released in 1985. Four years later, computer animation has exploded. Conferences on computer animation have appeared and the topic is recognized in well-known journals as a leading theme. Computer-generated film festivals now exist in each country and several thousands of films are produced each year. From a commercial point of view, the computer animation market has grown considerably. TV logos are computer-made and more and more simulations use the technique of computer animation. What is the most fascinating is certainly the development of computer animation from a research point-of-view.

      



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