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Autor(en): 
  • Arjan Egges
  • Building JavaScript Games: for Phones, Tablets, and Desktop 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 5 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Auf Bestellung (Lieferzeit unbekannt)
    Veröffentlichung:  September 2014  
    Genre:  EDV / Informatik 
     
    B / Computer games—Programming / Game Development / Operating systems / Professional and Applied Computing / Software Engineering / Software Engineering/Programming and Operating Systems
    ISBN:  9781430265382 
    EAN-Code: 
    9781430265382 
    Verlag:  Springer EN 
    Einband:  Kartoniert  
    Sprache:  English  
    Dimensionen:  H 254 mm / B 178 mm / D 23 mm 
    Gewicht:  8218 gr 
    Seiten:  444 
    Illustration:  XXVII, 444 p. 91 illus., schwarz-weiss Illustrationen 
    Zus. Info:  EUDR exemption - product or manufacturing materials placed on the market prior to 31.12.2025. 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup.

    The four games you'll develop from reading this book are:

    • Painter
    • Jewel Jam
    • Penguin Pairs
    • Tick Tick

    These four games are casual, arcade-style games representing the aim-and-shoot, puzzle, maze, and platform styles of game play.

    The approach in Building JavaScript Games follows the basic structure of a game rather than the syntax of a language. From almost the very first chapter you are building games to run on your phone or other device and show to your friends. Successive projects teach about handling player input, manipulating game objects, designing game worlds, managing levels, and realism through physics. All told, you'll develop four well-designed games, making Building JavaScript Games one of the most enjoyable ways there is to learn about programming browser-based games.

    The final chapters in the book contain a very nice bonus of sorts. In them you will find excerpts from interviews with two prominent people from the game industry: Mark Overmars, who is CTO of Tingly Games and creator of GameMaker, and Peter Vesterbacka, the CMO of Rovio Entertainment - the creators of the Angry Birds franchise. Their insight and perspective round off what is already a fun and valuable book.

      



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