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Autor(en): 
  • Richard Szeliski
  • Bayesian Modeling of Uncertainty in Low-Level Vision 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 2 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   i.d.R. innert 14-24 Tagen versandfertig
    Veröffentlichung:  September 1989  
    Genre:  EDV / Informatik 
     
    COMPUTERS / Computer Graphics / COMPUTERS / Intelligence (AI) & Semantics / TECHNOLOGY & ENGINEERING / Robotics
    ISBN:  9780792390398 
    EAN-Code: 
    9780792390398 
    Verlag:  Springer Nature B.V. 
    Einband:  Gebunden  
    Sprache:  English  
    Serie:  #79 - The Springer International Eng  
    Dimensionen:  H 234 mm / B 156 mm / D 14 mm 
    Gewicht:  488 gr 
    Seiten:  220 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    Vision has to deal with uncertainty. The sensors are noisy, the prior knowledge is uncertain or inaccurate, and the problems of recovering scene information from images are often ill-posed or underconstrained. This research monograph, which is based on Richard Szeliski's Ph.D. dissertation at Carnegie Mellon University, presents a Bayesian model for representing and processing uncertainty in low­ level vision. Recently, probabilistic models have been proposed and used in vision. Sze­ liski's method has a few distinguishing features that make this monograph im­ portant and attractive. First, he presents a systematic Bayesian probabilistic estimation framework in which we can define and compute the prior model, the sensor model, and the posterior model. Second, his method represents and computes explicitly not only the best estimates but also the level of uncertainty of those estimates using second order statistics, i.e., the variance and covariance. Third, the algorithms developed are computationally tractable for dense fields, such as depth maps constructed from stereo or range finder data, rather than just sparse data sets. Finally, Szeliski demonstrates successful applications of the method to several real world problems, including the generation of fractal surfaces, motion estimation without correspondence using sparse range data, and incremental depth from motion.

      



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