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Autor(en): 
  • Murdock Kelly L.
  • Autodesk Maya 2025 Basics Guide 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Auf Bestellung (Lieferzeit unbekannt)
    Veröffentlichung:  September 2024  
    Genre:  Naturwissensch., Medizin, Technik 
     
    computer science / Computer-Aided Design (CAD) / COMPUTERS / Design, Graphics & Media / CAD-CAM / Technical design / TECHNOLOGY & ENGINEERING / Civil / General / TECHNOLOGY & ENGINEERING / Mechanical
    ISBN:  9781630576653 
    EAN-Code: 
    9781630576653 
    Verlag:  Taylor and Francis 
    Einband:  Kartoniert  
    Sprache:  English  
    Dimensionen:  H 280 mm / B 210 mm / D  
    Gewicht:  1414 gr 
    Seiten:  650 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:

    Written by renowned author and 3D artist Kelly L. Murdock, Autodesk Maya 2025 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is enriched by an extensive collection of video tutorials. Each chapter has a series of corresponding videos that parallel the tutorials in the textbook. They introduce you to the topics and allow you to watch and learn how functions are performed in a way that a text alone cannot do.

    Autodesk Maya 2025 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced.

    Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya.

    Who this book is for

    This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text.

    What you'll learn

    • How to create models using primitives, curves, NURBS, Polygons and more
    • How to assign materials and textures to make realistic-looking models
    • How to use Paint Effects to paint on and quickly create complex 3D Models
    • How to use lights, cameras, and depth of field to render captivating scenes
    • How to use keyframes, motion paths and the Graph Editor to create animations
    • How to use character rigging, skinning, and inverse kinematics to animate realistic movements
    • How to use various deformers to manipulate objects, animations and special effects
    • How to add influence objects, skin weights and hair to a character for a more realistic look
    • How to use dynamics to create fire, smoke, lightning, explosions, cloth and ocean effects
    • How to enable raytracing, motion blur, and fog effects for increased realism
    • How to render stills and animations using Maya Vector and Mental Ray for different looks
    • How to use the Command Line and MEL Scripting to work faster

    About Autodesk Maya

    Maya is a program, created by Autodesk, used to model, animate, and render 3D scenes. 3D scenes created with Maya have appeared in movies, television, advertisements, games, product visualizations, and on the Web. With Maya, you can create and animate your own 3D scenes and render them as still images or as animation sequences.

      



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