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Autor(en): 
  • Goldman Ronald
  • An Integrated Introduction to Computer Graphics and Geometric Modeling 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Auf Bestellung (Lieferzeit unbekannt)
    Veröffentlichung:  Oktober 2019  
    Genre:  Schulbücher 
     
    advanced geometric modelling techniques / COMPUTERS / Programming / Algorithms / COMPUTERS / Programming / Games / Graphics programming / illumination modelling / linear algebra applications / Mathematical modelling / mathematical visualisation
    ISBN:  9781138381476 
    EAN-Code: 
    9781138381476 
    Verlag:  Taylor and Francis 
    Einband:  Kartoniert  
    Sprache:  English  
    Serie:  Chapman & Hall/CRC Computer Graphics, Geometric Modeling, and Animation Series  
    Dimensionen:  H 254 mm / B 178 mm / D  
    Gewicht:  453 gr 
    Seiten:  592 
    Illustration:  schwarz-weiss Illustrationen, farbige Illustrationen, Tabellen, schwarz-weiss 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with fractals, rather than the typical line-drawing algorithms found in many standard texts. He also brings the turtle back from obscurity to introduce several major concepts in computer graphics. Supplying the mathematical foundations, the book covers linear algebra topics, such as vector geometry and algebra, affine and projective spaces, affine maps, projective transformations, matrices, and quaternions. The main graphics areas explored include reflection and refraction, recursive ray tracing, radiosity, illumination models, polygon shading, and hidden surface procedures. The book also discusses geometric modeling, including planes, polygons, spheres, quadrics, algebraic and parametric curves and surfaces, constructive solid geometry, boundary files, octrees, interpolation, approximation, Bezier and B-spline methods, fractal algorithms, and subdivision techniques. Making the material accessible and relevant for years to come, the text avoids descriptions of current graphics hardware and special programming languages. Instead, it presents graphics algorithms based on well-established physical models of light and cogent mathematical methods.

      



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