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Autor(en): 
  • Scott Wilson
  • David Cottle
  • Nick Collins
  • James McCartney
  • The SuperCollider Book 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Auf Bestellung (Lieferzeit unbekannt)
    Veröffentlichung:  April 2011  
    Genre:  Musik 
     
    Digitale Musik# professionell / MUSIC / Genres & Styles / Electronic / MUSIC / Instruction & Study / Composition / Programmier- und Skriptsprachen, allgemein
    ISBN:  9780262232692 
    EAN-Code: 
    9780262232692 
    Verlag:  MIT Press 
    Einband:  Gebunden  
    Sprache:  English  
    Dimensionen:  H 235 mm / B 210 mm / D 35 mm 
    Gewicht:  1440 gr 
    Seiten:  776 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    The essential reference to SuperCollider, a powerful, flexible, open-source, cross-platform audio programming language.

    SuperCollider is one of the most important domain-specific audio programming languages, with potential applications that include real-time interaction, installations, electroacoustic pieces, generative music, and audiovisuals. The SuperCollider Book is the essential reference to this powerful and flexible language, offering students and professionals a collection of tutorials, essays, and projects. With contributions from top academics, artists, and technologists that cover topics at levels from the introductory to the specialized, it will be a valuable sourcebook both for beginners and for advanced users. SuperCollider, first developed by James McCartney, is an accessible blend of Smalltalk, C, and further ideas from a number of programming languages. Free, open-source, cross-platform, and with a diverse and supportive developer community, it is often the first programming language sound artists and computer musicians learn. The SuperCollider Book is the long-awaited guide to the design, syntax, and use of the SuperCollider language. The first chapters offer an introduction to the basics, including a friendly tutorial for absolute beginners, providing the reader with skills that can serve as a foundation for further learning. Later chapters cover more advanced topics and particular topics in computer music, including programming, sonification, spatialization, microsound, GUIs, machine listening, alternative tunings, and non-real-time synthesis; practical applications and philosophical insights from the composer's and artist's perspectives; and "under the hood,” developer's-eye views of SuperCollider's inner workings. A Web site accompanying the book offers code, links to the application itself and its source code, and a variety of third-party extras, extensions, libraries, and examples.

      



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