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Herausgeber: 
  • Stefan Göbel
  • Josef Wiemeyer
  • Games for Training, Education, Health and Sports: 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. P 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 2 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   i.d.R. innert 5-10 Tagen versandfertig
    Veröffentlichung:  April 2014  
    Genre:  EDV / Informatik 
     
    Application software / C / Computer and Information Systems Applications / Computer Graphics / computer science / Computers and Education / Education—Data processing / Graphical & digital media applications / Graphics programming / Information Retrieval / Information Systems Applications (incl. Internet) / Internet searching / Multimedia Information Systems / Personal computers / Personal Computing / User interface design & usability / User interfaces (Computer systems) / User Interfaces and Human Computer Interaction
    ISBN:  9783319059716 
    EAN-Code: 
    9783319059716 
    Verlag:  Springer International Publishing 
    Einband:  Kartoniert  
    Sprache:  English  
    Serie:  Information Systems and Applications, incl. Internet/Web, and HCI
    #8395 - Lecture Notes in Computer Science  
    Dimensionen:  H 235 mm / B 155 mm / D 12 mm 
    Gewicht:  335 gr 
    Seiten:  216 
    Zus. Info:  Paperback 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    This book constitutes the refereed proceedings of the 4th International Conference on Serious Games for Training, Education, Health and Sports, Game Days 2014, held in Darmstadt, Germany, in April 2014. The 13 full papers presented together with 3 short papers, 2 keynotes, and 3 workshop papers were carefully reviewed and selected for inclusion in this book. The topics of the papers are settled in the fields of (game-based) training, teaching and learning, authoring tools, mobile gaming, health and rehabilitation, and citizen science. The papers address a broad scope of issues, including mechanisms and effects of (Serious) Games, adaptation and personalisation, local, mobile, and internet learning and education applications, game, reuse and evaluation, game settings, types of learners, problem solving etc.
      
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