SFr. 77.00
€ 83.16


bestellen

Artikel-Nr. 40794149


Diesen Artikel in meine
Wunschliste
Diesen Artikel
weiterempfehlen
Diesen Preis
beobachten

Weitersagen:



Autor(en): 
  • Maximilien Dagois
  • Game Boy Coding Adventure: Learn Assembly and Master the Original 8-Bit Handheld 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Auf Bestellung (Lieferzeit unbekannt)
    Veröffentlichung:  Oktober 2025  
    Genre:  EDV / Informatik 
     
    Algorithm / Algorithms / Assembly / Assembly language / Assembly languages / clean code / Code / Coding
    ISBN:  9781718503908 
    EAN-Code: 
    9781718503908 
    Verlag:  Random House N.Y. 
    Einband:  Kartoniert  
    Sprache:  English  
    Dimensionen:  H 232 mm / B 178 mm / D  
    Gewicht:  369 gr 
    Seiten:  456 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    Talk to the Machine

    Game Boy Coding Adventure is a hands-on guide to programming one of the most iconic consoles ever built. And there is magic here: By leveraging the simplified assembly language of this retro machine, you’ll learn how to control every aspect of the Game Boy’s 8-bit hardware.

    As you build tile-based graphics, sprite animations, sound effects, input handling, timers, and more, you’ll discover how hardware behaves­—and how software components work together to run interactive programs. Along the way, you’ll gain a strong foundation in systems programming, mastering concepts like memory management, registers, interrupts, and I/O.

    You’ll learn how to:
    • Write and debug assembly using RGBDS, the standard development toolchain
    • Work with tiles, sprites, backgrounds, windows, and color palettes
    • Control sound channels, interrupts, timers, frame pacing, and the joypad
    • Leverage memory banking, DMA, and serial communication for more complex game features
    • Experiment with the Super Game Boy, Game Boy Color, and the Game Boy Printer

    Written by a veteran game developer with over 15 years of experience building graphics engines and shipping titles across PC, mobile, and consoles, this book teaches more than just syntax. It takes you back to a simpler platform with a reduced instruction set that’s perfect for learning. You’ll write assembly code that runs directly on real hardware, see the results immediately, and learn how to debug, optimize, and control every cycle. You’ll also build game-ready components and develop a clear understanding of how software and hardware interact.

    Why stop now? Slot in the cartridge, flip the switch, and start coding.
      



    Wird aktuell angeschaut...
     

    Zurück zur letzten Ansicht


    AGB | Datenschutzerklärung | Mein Konto | Impressum | Partnerprogramm
    Newsletter | 1Advd.ch RSS News-Feed Newsfeed | 1Advd.ch Facebook-Page Facebook | 1Advd.ch Twitter-Page Twitter
    Forbidden Planet AG © 1999-2026
    Alle Angaben ohne Gewähr
     
    SUCHEN

     
     Kategorien
    Im Sortiment stöbern
    Genres
    Hörbücher
    Aktionen
     Infos
    Mein Konto
    Warenkorb
    Meine Wunschliste
     Kundenservice
    Recherchedienst
    Fragen / AGB / Kontakt
    Partnerprogramm
    Impressum
    © by Forbidden Planet AG 1999-2026