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Autor(en): 
  • Rex Van Der Spuy
  • Foundation Game Design with ActionScript 3.0 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   i.d.R. innert 14-24 Tagen versandfertig
    Veröffentlichung:  Januar 2012  
    Genre:  EDV / Informatik 
     
    Computers - Games / COMPUTERS / Computer Science / COMPUTERS / Programming / Games / COMPUTERS / Software Development & Engineering / General / COMPUTERS / Web / Web Programming / GAMES & ACTIVITIES / Video & Electronic
    ISBN:  9781430239932 
    EAN-Code: 
    9781430239932 
    Verlag:  Apress 
    Einband:  Kartoniert  
    Sprache:  English  
    Dimensionen:  H 236 mm / B 195 mm / D 43 mm 
    Gewicht:  1240 gr 
    Seiten:  680 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use.

    We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0 is to take you, even if you've minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies-to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript.

    Foundation Game Design with ActionScript 3.0 is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the book for you.

    • Focused and friendly introduction to designing games with Flash and ActionScript
    • Detailed case studies of Flash games
    • Essential techniques for building games, with each chapter gently building on the skills of preceding chapters
    • Modern best practices and new content on ActionScript 3.0
    • Also covers asset creation in Photoshop and Illustrator

      



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