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Herausgeber: 
  • Jonathan P. Bowen
  • Suzanne Keene
  • Kia Ng
  • Electronic Visualisation in Arts and Culture 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Auf Bestellung (Lieferzeit unbekannt)
    Veröffentlichung:  August 2016  
    Genre:  EDV / Informatik 
     
    Application software / Arts / B / Computer and Information Systems Applications / Computer Appl. in Arts and Humanities / Computer applications in the arts & humanities / Computer applications in the arts and humanities / Computer applications in the social and behavioural sciences / Computer Imaging, Vision, Pattern Recognition and Graphics / computer science / Cultural Heritage / Cultural Studies / Optical data processing / Social & cultural history / The arts# general issues / User interface design & usability / User interfaces (Computer systems) / User Interfaces and Human Computer Interaction
    ISBN:  9781447172352 
    EAN-Code: 
    9781447172352 
    Verlag:  Springer Nature EN 
    Einband:  Kartoniert  
    Sprache:  English  
    Serie:  Springer Series on Cultural Computing  
    Dimensionen:  H 235 mm / B 155 mm / D  
    Gewicht:  5181 gr 
    Seiten:  291 
    Illustration:  XII, 291 p. 130 illus., 92 illus. in color., schwarz-weiss Illustrationen, farbige Illustrationen 
    Zus. Info:  Previously published in hardcover 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    Presenting the latest technological developments in arts and culture, this volume demonstrates the advantages of a union between art and science. Electronic Visualisation in Arts and Culture is presented in five parts:

    • Imaging and Culture
    • New Art Practice
    • Seeing Motion
    • Interaction and Interfaces
    • Visualising Heritage

    Electronic Visualisation in Arts and Culture explores a variety of new theory and technologies, including devices and techniques for motion capture for music and performance, advanced photographic techniques, computer generated images derived from different sources, game engine software, airflow to capture the motions of bird flight and low-altitude imagery from airborne devices.

    The international authors of this book are practising experts from universities, art practices and organisations, research centres and independent research. They describe electronic visualisation used for such diverse aspects of culture as airborne imagery, computer generated art based on the autoimmune system, motion capture for music and for sign language, the visualisation of time and the long term preservation of these materials. Selected from the EVA London conferences from 2009-2012, held in association with the Computer Arts Society of the British Computer Society, the authors have reviewed, extended and fully updated their work for this state-of-the-art volume.

      
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