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Autor(en): 
  • Lanier Lee
  • Creating Visual Effects in Maya: Fire, Water, Debris, and Destruction 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Auf Bestellung (Lieferzeit unbekannt)
    Veröffentlichung:  März 2014  
    Genre:  Architektur, Archäologie, Kunst 
     
    advanced Maya destruction simulation / ART / Film & Video / Blend Shape / Checkered Map Button / COMPUTERS / Design, Graphics & Media / Graphics Tools / Create Render Node Window / Digital Animation / Film production# technical & background skills
    ISBN:  9780415834186 
    EAN-Code: 
    9780415834186 
    Verlag:  Taylor and Francis 
    Einband:  Kartoniert  
    Sprache:  English  
    Dimensionen:  H 235 mm / B 191 mm / D 19 mm 
    Gewicht:  786 gr 
    Seiten:  328 
    Illustration:  Tabellen, farbig 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    Produce mind-blowing visual effects with Autodesk Maya. Gain the practical skills and knowledge you need to recreate phenomena critical to visual effects work, including fire, water, smoke, explosions, and destruction, as well as their integration with real-world film and video.

    In Creating Visual Effects in Maya, Maya master Lee Lanier has combined the latest studio techniques with multi-chapter, hands-on projects and professionally-vetted workflows to bolster your CG toolkit. Engaging, full-color tutorials cover:

    • Creating foliage, fire, and smoke with Paint Effects
    • Growing Maya Fur and nHair on clothing, characters, and sets
    • Replicating water, smoke, sparks, swarms, bubbles, and debris with nParticles and nCloth
    • Controlling scenes and simulations with expressions and MEL, Python, and PyMEL scripting
    • Adding dust, fog, smoke, rippling water, and fireballs with Fluid Effects containers
    • Creating damage with Effects presets, deformers, and animated textures
    • Matchmoving and motion tracking with Maya and MatchMover
    • Creating complex destruction by combining rigid bodies, nParticles, nCloth, and Fluid Effects
    • Setting up, rendering, and compositing mental ray render passes with Autodesk Composite, Adobe After Effects, and The Foundry Nuke

    The companion website (www.focalpress.com/cw/lanier) features a treasure trove of Maya, MatchMover, After Effects, and Nuke project files, image sequences, texture bitmaps, and MEL, Python, and PyMEL scripts, allowing you to immediately apply the techniques taught in the book.

      



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