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Herausgeber: 
  • Gerhard Weiss
  • Fausto Giunchiglia
  • James Odell
  • Agent-Oriented Software Engineering III: Third International Workshop, AOSE 2002, Bologna, Italy, July 15, 2002, Revised Papers and Invited Contributi 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 2 Artikel!


    Übersicht

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    Lieferstatus:   i.d.R. innert 5-10 Tagen versandfertig
    Veröffentlichung:  Februar 2003  
    Genre:  EDV / Informatik 
     
    C / Compilers & interpreters / Compilers and Interpreters / Computer Communication Networks / Computer communication systems / computer science / Computers / Humanities and Social Sciences / Interdisciplinary studies / Mathematical theory of computation / Network hardware / Operating systems / Programming & scripting languages# general / Programming languages (Electronic computers) / Programming Languages, Compilers, Interpreters / Science, Humanities and Social Sciences, multidisciplinary / Software Engineering / Software Engineering/Programming and Operating Systems / Theory of Computation
    ISBN:  9783540007135 
    EAN-Code: 
    9783540007135 
    Verlag:  Springer Berlin Heidelberg 
    Einband:  Kartoniert  
    Sprache:  English  
    Serie:  #2585 - Lecture Notes in Computer Science  
    Dimensionen:  H 235 mm / B 155 mm / D 14 mm 
    Gewicht:  376 gr 
    Seiten:  244 
    Zus. Info:  Paperback 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    Over the past three decades, software engineers have derived a progressively better understanding of the characteristics of complexity in software. It is now widely recognised thatinteraction is probably the most important single char- teristic of complex software. Software architectures that contain many dyna- cally interacting components, each with their own thread of control, and eng- ing in complex coordination protocols, are typically orders of magnitude more complex to correctly and e?ciently engineer than those that simply compute a function of some input through a single thread of control. Unfortunately, it turns out that many (if not most) real-world applications have precisely these characteristics. As a consequence, a major research topic in c- puter science over at least the past two decades has been the development of tools and techniques to model, understand, and implement systems in which interaction is the norm. Indeed, many researchers now believe that in future computation itself will be understood as chie?y a process of interaction.
      



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